Saturday, May 15, 2010

Digital Storytelling

Digital Storytelling is a very effective tool to use in the classroom, it is a great way to engage and inspire the students. The examples I looked at were something I think that I would love to be a part of if I was still at school, there were some very clever things created.

Digital Storytelling would be a great tool for a group project. Students could collaborate their ideas and produce a product which is of value to the real world. This would be an ideal tool to use to convey a particular message to a particular audience. This fits in with the Kearsley and Shneiderman's Learning engagement theory.

I would like to use digital storytelling sometime in my EPL. I think it could be used with most age groups, obviously the younger students would require guidance, but they would still really enjoy creating something, and I'm sure I would be surprised of the quality product they could create. NEVER UNDERESTIMATE THE DIGITAL NATIVE!!!

Wednesday, April 28, 2010

Synopsis of my e-learning journey

"The mind is not a vessel to be filled, but a fire to be ignighted" (Plutarch)

We are currently living in what is referred to as ‘The knowledge economy’. It is a dynamic globalizing economy, in which the most important resource is the knowledge in the heads of the labour force. Siemens (2004) The most successful people in this knowledge economy are those work well in teams and can transform information and ideas. Those who are problem solvers, those who are creative, those who dare to reflect and question – those who utilise higher order thinking and creativity.

The modern workplace demands proficiency in these skills, yet historically students have been taught to work and learn on their own. (Kearsley and Shneiderman, 1997)

Since the students of today are the future ‘heads of the labour force’, we need to provide them with these ‘knowledge skills’ needed for survival and success in their digital future. Benjamin Bloom (1956) has devised a taxonomy to aid in determining learning outcomes requiring higher order thinking/learning processes to be achieved. Our learners need to be in charge of their learning, they need to be involved in student-centred learning – a system of learning that has the student at its heart.

Two main things I have come to realise over the duration of this course are: Firstly, that learners today think and process information very differently from the generations prior … they speak a totally different ‘language’ to most of their learning managers (Prensky, 2001). Secondly, that the role of a learning manager in the 21st century classroom is to ‘break down this language barrier’ and provide digital pedagogies that engages every student and produce meaningful learning outcomes involving higher order thinking processes, and creativity.

Successful learning cannot be achieved unless the students are motivated, excited and engaged in the learning activities. Once the learning outcomes have been outlined, students need to engage in the learning activities. The best way to engage a student in learning is by using pedagogies they are familiar with … digital pedagogies they have already been exposed to and enjoy in their daily lives … bring the outside into your classroom! If you provide a learning environment where students perceive the tasks as meaningful, they are intrinsically motivated to learn.(Kearsley and Shneiderman , 1997)

Within the last few weeks I have been engaging with many different digital pedagogic tools that are available in today’s society, and for the 21st century classroom. When deciding the suitability and uses for these tools in the classroom, I have been thinking about how these relate to the conceptual frameworks outlined in this course and their value in the classroom. I have made postings to my blog with these ideas. Links for these postings are provided throughout this synopsis.

My first active engagement with technology was the creation of my blog. This is a student centred tool that allows collaboration of ideas,(through feedback given and received), and allows reflection on this ‘whole new world’ I have just entered. The Learning Engagement Theory (Kearsley and Shneiderman, 1997) aligns with this digital tool because the fundamental idea underlying the engagement theory is that students are meaningfully engaged in learning activities through collaboration with others and worthwhile tasks. Even though in principle, engagement could occur without the use of technology, Kearsley and Shneiderman believe that technology can facilitate engagement in ways which would be otherwise difficult to achieve. Engagement theory is intended to be a conceptual framework for technology-based learning and teaching.

Due to the nature of this theory I have found it underlies many of the tools I have engaged with and reflected on. Another collaborative tool that I have commented on in my blog that would prove a valuable tool in the classroom is wiki’s. Other digital tools that could be used in group projects in the classroom to create a product that is of value to the real world are flickr and picnik, powerpoint and slideshare, Google Earth.

Another conceptual framework underpinning many of these digital tools was ‘Active Learning’. Active Learning generally involves activity based learning experiences that are multi-directional (teacher – student, student – teacher, student-student). It can be achieved in whole group settings, trios, pairs or even as individuals. Active learning allows student centred learning, involving them in real life experiences. “The objective of active learning is to stimulate lifetime habits of thinking to stimulate students to think about HOW they are learning as well as WHAT they are learning and to increasingly take responsibility of their own actions.” (cited by Abilene Christian Community from Seven Principles of Good Practice in Undergraduate Education). The digital tools I discovered on my learning journey that would enhance active learning, and would prove to be very valuable resources in the classroom are: Google Earth, Interactive whiteboards , video, animations and simulations.

In the classroom, learning style and personality can have a significant impact on achieving learning success. Students engage effectively in learning if it is suited to their style of learning (Felder and Solomon, n.d). It is the learning manager’s duty to ensure all students are engaged. There are various digital tools such as powerpoint, YouTube and TeacherTube, Royalty free music and Voki’s which cater for this diversity of learning styles in the group because they allow multimodal delivery.

Digital tools have their place in the 21st century if they are used to enhance what students are learning, how they are learning and where their learning takes place. They should be used as communication tools, not as media devices. The brilliant thing about all of the digital pedagogies I have looked at, is the fact that they can be used for learning wherever there is a computer available with internet connection. This means that children basically have access to their ‘classroom’ 24/7 irrespective of their location. Many students with introverted personalities, tend to become more involved in learning in the comfort of their own homes as well. This is where digital pedagogy is also of advantage in the 21st century.

In order to create positive attitudes and perceptions in the classroom, and allow higher order thinking to take place, learning managers need to be aware that technology is evolving at a rapid rate. It is their job to keep up with and understand the changes taking place, and convey a positive attitude towards this. What we are teaching the children today, may very well be obsolete in 5 years time, knowledge is often only valid for months now, not years like it was previously. The tools we are using to engage the children may change, but the need to engage them in higher order thinking and encourage their creativity will not.(Siemens, 2004)

I am sure that, like myself, students will encounter problems when using these digital tools. This is when we need to use some of our habits of mind (Marzano and Pickering, ), and resist the impulsivity to ‘toss the computer’. We need to use our higher order thinking to analyse the situation, question what has happened and endeavour to solve the problem. This requires perserverance and eventually success will follow, developing lifelong learning habits along the way.

I have really enjoyed my journey so far and I am really looking forward to continuing on in a 21st century classroom.

References:

Marzano, R., & Pickering, D. (1997). Dimensions of Learning: Teacher's manual (2nd ed.). Alexandria: ASCD

Friday, April 23, 2010

Wikipedia



Image Courtesy Of Wikipedia

Wikipedia is a free, web-based, collaborative, multilingual encyclopedia project, and frequently updated news resource. Wikipedia seeks to create a summary of all human knowledge in the form of an online encyclopedia. Since it has virtually unlimited disk space it can have far more topics than can be covered by any conventional print encyclopedias. Wikipedia employs the open editing model called "wiki. This open nature of the editing model has been central to most criticism of Wikipedia. For example, a reader of an article cannot be certain that it has not been compromised by the insertion of false information or the removal of essential information. (Wikipedia, 2010)

Wikipedia's, even though 100% accuracy cannot be guaranteed, still prove to be a valuable tool in the classroom. Students will, no doubt, utilise this resource at different times in their research. They need to be informed that the information should be used as a starting point only, and further research is required to prove accuracy of information.

Wikipedia fits in with connectivism. "Connectivism is driven by the understanding that decisions are based on rapidly altering foundations. New information is continually being acquired. The ability to draw distinctions between important and unimportant information is vital. The ability to recognize when new information alters the landscape based on decisions made yesterday is also critical." (Siemens, G. ,2004)

Wikipedia can also be a way of incorporating some higher order thinking, as in Bloom's taxonomy, into the classroom. Students can analyse the information given in wikipedia, complete more research, then evaluate the accuracy of the wikipedia information.

Feel free to post your comments on the role you believe wikipedia plays in our 21st century classrooms.



Wednesday, April 21, 2010

INCOMPETECH - Royalty free music


Image courtesy of Music and the Mac


Royalty free music is music that is allowed to be used in the classroom and doesn't breach copyright laws (covered under Creative Commons agreement) Incompetech is a website that provides royalty free music to be downloaded.

Music has a number of uses in the classroom. It can be used to motivate and engage all types of learning styles (multiple intelligences), create a mood in the room, and promote creativity in the students when they compose their own works containing music. It is a powerful tool when used effectively.

I downloaded a piece of music called "Deliberate Thoughts". This music could be used in the classroom to accompany a powerpoint or photostory for greater impact of the message. It is a calming music, and would be used to support a 'serious' topic, such as effects of global warming on our wildlife. This type of music could also be played as background music in the classroom, when children are having 'reflection time'. Another use for this piece could be when teaching students dance. They could dance using slow floating movements to express themselves creatively.

Music offers the students another tool for student- centred learning, to make their works unique and an expression of their character. Music could also be used in group task to meaningfully engage students in a worthwhile task to produce a product of value in the real world, for real world feedback (Kearsley and Shneiderman, 1999) .

Sunday, April 18, 2010

Powerpoint presentation and slideshare

Image courtesy of Learning Tools Zone

I have definitely had my ups and downs with powerpoint and slideshare over the past couple of weeks. The Centre for Learning and Performance Technologies(C4LPT, 2010) define slideshare as ".. a site where you can host your presentations and share them with others. Presentations can be linked to at the site itself or else embedded in a web page. You can also synchronise an MP3 audio file (podcast) with the slideset to create a slidecast - a more powerful way of distributing presentations/tutorials. Slideshare is also a tremendous resource site of presentations. "

I actually started my powerpoint presentation before Easter. This is the first powerpoint I have ever made, so it took me forever. I kept battling along, and thought I had it just right, ready to upload to my blog, and I realised that I hadn't acknowledged any of the images. I was shattered, I hadn't saved any of the images anywhere, so I had to go back and either find them again, or find new ones. This was my first hiccup.

Next, I was ready to go again, and decided to have a look at one of my colleague's presentation and saw that the lecturer had commented there was too much information on it, needed to use point form if she was going to use it to teach a lesson in the classroom (which is what I intended to do). So back to my powerpoint I went again for more changes.

I finished my presentation (for the third time) and made all the adjustments I wanted. I recorded a narration for it which took me ages as well. When I was finished, I created a slideshare account and uploaded my powerpoint. I discovered all the hours of special effects and narration were lost. At this stage I was pretty disappointed because I had already spent far too much time on this project.

I then decided I would try to upload it to my blog .... without success again!!! I was fed up by this stage and called it quits on the powerpoint for a while so I could continue on with the other tasks I had to do.

In the meantime I looked at other peoples powerpoints and noticed that some of them used slideboom which is basically the same as slideshare, giving you the same options to share your powerpoint.

I had success ... well sort of. The presentation uploaded and the effects worked, but the narration didn't. I have decided that I have spent all the time I can on this because I have too much other work to do!

Even though I have not had a very favourable experience with powerpoint to date, I think that powerpoints have their place in the classroom. I had a look at the Powerful Points website, and realise that amazing things can be done with powerpoints. I believe they can offer the following for the learning manager:
  • are a good way to engage students
  • they allow group sharing in which collaboration can occur,
  • they provide a different style of presentation to cater for different types of learning styles - (multimodal delivery of information),
  • they can be used for different purposes such as lecture style, multiple choice testing, embedding you tube videos and many more I would think
Students can also create powerpoints. They may create them to get a message across for a media assignment, they can be used for delivery of oral assessments, and for other assessment information such as information reports etc.

It has been suggested that students who actively engage with the material are more likely to recall information (Bruner 1961). I think the beauty of powerpoints is they promote creativity in the user, which is what we are strongly encouraging in the 21st century classroom. They allow student-centred learning, if used effectively they will promote active learning. In group project situations, powerpoints can be the tool of choice to provide valuable information with an outside focus, for real world feedback. Relate-Create-Donate (Kearsley and Shneiderman, 1997)

Students creating powerpoints encourages active learning. It fits into the most effective means of learning on Dale's Cone , because they provide direct, purposeful learning experiences which are hands-on (The Abilene Christian University Adams Center for Teaching Excellence, (2000). Like any of the pedagogical tools we have been introduced to, they loose their effect rapidly if overused.

My comments on slideshare are probably not as favourable as my comments for powerpoint. I have had limited use of the product, with limited success. Due to my success with slideboom, I will base my comments around it. This is a great tool to have because it allows web access for powerpoints, which is great. It allows your message in your powerpoints to go global if you need it to, and you have unlimited access to them as long as you have a computer with internet connection.

Below is my long awaited powerpoint presentation, that I will hopefully use in my EPL at some stage. It would be to fit in with a unit of work "Commotion in the Ocean" - hence the title! It would be used in a group discussion to highlight the negative impact that humans are having on our oceans, and how we can all individually help in the fight to save our oceans. Students will then use this information to go on and work on group assessments.



I hope it achieves my desired learning outcomes, because I'm not sure if I am ready to do another powerpoint any time soon with the other 8 assignments I have due in before the end of the semester creeping up on me very fast!

Feel free to leave comments, and constructive criticism, so when I have my next attempt at a presentation, I make it more effective.

Cheers

Saturday, April 17, 2010

Google Earth

Image courtesy of Google Earth


Google Earth is a virtual globe, map and geographic information program available on the world wide web. Google Earth displays satellite images of varying resolution of the Earth's surface, allowing users to view cities and houses looking perpendicularly down or at an oblique angle, with perspective (Wikipedia, 2010).

Prior to this year, I had been briefly introduced to Google Earth by a friend, and we found my house, which I thought was unbelievable. I had no idea of the other brilliant features it had to offer.

I have now had a look at some of these features , and I am amazed how much detail Google Earth provides of any place in the world (including under the oceans and on the moon!).
Some of the features available for use are which I have discovered on Wikipedia (2010) and Google Earth homepage:
  • for some areas of the earth 3D images of terrain and buildings are available
  • flight simulator option is available. The Google Earth flight simulator features the ability to fly to any supported locations of the world. The pilot can choose any location to start a flight or attempt to land a flight in the world.
  • Google sky is a feature that was introduced in Google Earth and allows users to view stars and other celestial bodies.
  • Google Street View provides 360° panoramic street-level views and allows users to view parts of selected cities and their surrounding metropolitan areas at ground level.
  • The Google Ocean feature allows users to zoom below the surface of the ocean and view the 3D ocean floor beneath the waves.
  • Historical Imagery allows users to traverse back in time and study earlier stages of any place. This feature is very useful for research purposes that require analysis of past records of various places.
  • Google Earth 5 includes a separate globe of the planet Mars, that can be viewed and analysed for research purposes. It also includes 3D renderings of the Martian terrain.
  • Google Moon allows users to view satellite images of the moon.
  • Allows you to create tours, of places of interest to you.
Google Earth would be a invaluable tool for the Learning Manager to use in the classroom. Geography would have a whole new meaning. Students can literally view the world without leaving the classroom (or their house, if they have the internet). Google Earth is a much more engaging way to learn about various countries/cultures than the 'old style' atlases and maps. It makes Geography seem so much more 'real', and important to them, and allows them to grasp some hard concepts, that may be difficult to explain, better .... 'a picture is worth a thousand words'. Google Earth would be great for Unit work involving countries or culture as well.

I have also viewed a blog posting containing a video demonstration how to plan tours on Google Earth ( and many other great resources to use in the classroom for Google Earth). This This would also be a great idea for the classroom. Groups of students could plan tours for assessment pieces, they could organise an overseas holiday in groups. This use of Google Earth aligns with Kearsley and Shneiderman (1997) Engagement theory because it is a group based, collaborative project, providing a product of value to people outside the classroom. It also enhances active learning in the classroom because it is an activity based, multi directional learning experience, that allows student- centred learning. Students can be involved in 'real-life ' experiences and stimulate lifetime habits of thinking, about how as well as what they are learning. Their learning experience would be direct and purposeful. (Active Learning Online, 2000) The visual, hands on experience with Google Earth, also allows for diversity of learning styles in the cohort.

I commented on Carolyne's blog about her great use of Google Earth in the classroom to create a a ficticious story could be created about a character who goes travelling with different events happening at each placemark. It would be an interactive story that could be created and shared online.

The possibilities of using Google Earth in the classroom are probably nearly endless. It's just a matter of researching and experimenting with it to realise its full potential. Students can now do the 'impossible' and explore the world and beyond, by merely sitting in front of a computer, using Google Earth.

You Tube and Teacher Tube


Image courtesy of Wikipedia





Image courtesy of Wikipedia



You tube is a video sharing website on which users can upload, share, and view videos. Anyone can watch the videos, but only registered users can upload videos (unlimited number). (Wikipedia - YouTube, 2010). Wikipedia -TeacherTube (2010) also defines TeacherTube as a video sharing website similar to, and based on, YouTube. It is designed for teachers, and anyone else in the education industry, to share educational resources. These resources include as video, audio, documents, photos, groups and blogs.

Majority of children love to watch videos, that's a well known fact. So it makes perfect sense to use the things we know they like, to engage them in the classroom. Many learning managers use YouTube and TeacherTube to select videos relating to the idea/concept/subject they are teaching at the time. There are literally thousands of videos available containing educational content that is available for use by both teachers and students.

Due to the fact that you cannot control pop-ups or advertising on YouTube, it is a good idea to download a program called KeepVid which allows you to copy and store any videos on your computer, so that the videos will be available without going into YouTube/TeacherTube to watch them.


To show how a video from YouTube could be used in the classroom, I have provided the following example:

The outcome for the Learning experience is to appreciate dance is used for different purposes in different cultures. This particular video could be used in upper primary classes to achieve this outcome.The learning manager would have already held discussions with the group of students and highlighted the fact that dance has three main purposes:
  • social - for enjoyment and recreation (discos, nightclubs etc)
  • artistic - created for an audience (ballet etc)
  • ritual - cultural meaning/signficance (haka, aboriginal dance etc)
The you tube video is used to provide a great example, and very engaging for the students(of all learning styles), of two of the three purposes of dance (ritual and social). The pedagogical reasons I chose this video is because it is engaging, entertaining, and it explains the concept (quickly and accurately), that is quite hard for children to visualise through the use of words. It can be re-watched and different dance styles can be identified and significance of them discussed.

It could potentially open up a very interesting discussion for the group. I think by using this video, for the above purpose, the learning outcome for the lesson would be achieved.



Hope you enjoy it as much as I do!